Reviewed in March 2003
Introduction:
A bit
different from all other reviews we are looking this time at what we
believe are the first three MSX games ever released: Night Flight;
Saurusland and Star Blazer. There is no real or official source that
can confirm these were indeed the first games on MSX but they are the
only ones that are namely released in 1982 - probably developed a few
months before the official release of the MSX in early 1983. The
gameplay and graphics are very limited in these games, explaining why
we review all 3 in one go.

Night Flight (Colpax / Tomy):
Probably
released for the Tomy console originally, the MSX version looks very
similar. Upon launching the game you immediately notice how basic this
game is by the standard of its graphics. The game objective is very
simple: draw squares with your plane without being hit by the lightning
or shooting star - once you complete 80% of the screen you move on to
the next stage. The game can be played in 1-player mode or 2-players
(each plays in turns) and you have the option between Amateur mode
(pretty slow) or Pro mode (little faster, no big difference). Tactic
wise I only encountered two enemies in the 5 levels or so I played. The
lightning is always present and moves randomly around the screen,
bumping against the filled blocks you formed. I advise you isolate the
lightning from the beginning of the stage by building a wall of blocks
so that you can concentrate on filling blocks in other parts of the
screen - watching only for the shooting star that shows up from time to
time. I personally did not notice any increase of difficulty when
moving on to higher levels in the game but it might be that you have to
fill up a larger part of the screen to move on.

Night Flight: Objective
80%!
Scoring points is easy, for each dot your
plane draws you get one point and you receive a bonus for each block
you complete - the bigger this block is, the more points you get! Some
boring music and sound accompanies you during the game and the only
real thing that seem to change during play graphic wise is the colour
of the buildings each time a block is completed. In fact the most funny
part of the game is when you are hit - you get a chance to rescue your
life by jumping out of your plane in parachute and hope to land into a
passing friendly plane... it's a random thing like you often find in
pinball games but it's nice the developper thought about it to bring
some spice to Night Flight. Overall I will conclude that Night Flight's
concept is nice but there is not much to it to keep it entertaining
enough.
Saurusland (Colpax / Tomy):
The action
takes place a couple thousands years ago and you play a caveman trying
to save your life from dinausors and erupting volcanoes. As in the
previous game, everything is relatively basic with the possibility to
play in 1P or 2P mode, this in two difficulties: Amateur and
Professional.
I started the game straight in Professional mode, and in 30 seconds you
have almost seen the full extend of the game... it's easy and not even
the lava scares you. When you die, you go to paradise, if that is a
consolation. Music and sound are worse than in Night Flight and I will
quickly conclude this is one of the worse MSX games I've ever seen -
but you might want to give it a try just to remember what a bad video
game was for 1982 standards!

SaurusLand: Back to the
Stone Age.
Star Blazer (StarCraft):
In Star
Balzer you pilot a jet fighter in seek to fullfil the mission assigned
by the commander of your batallion. This is one of the early shoot'em
ups with horizontal scrolling on MSX and has an interesting scenario by
assigning you to a mission for each level. For instance, your first one
will be to destroy a radar, in level two you should attack the tank
that is always in front of you and I bet there are more than a dozen
other missions in order to finish the game. Of course, it's not that
easy - you have limited fuel and limited bombs. Only when you run out
of fuel, you lose a life - you can run out of bombs but that gives you
still a chance if you are lucky... from time to time a supply is sent
to you (you still have to catch it) allowing you to make more
bombardements, and also do not forget to take the fuel supplies when
they show up!

Star Blazer: one of the
(very) early shoot'em ups
This is a nice game, not very sophisticated
but the missions are challenging and frustrating enough to restart game
after game so you can finally see what the next mission will be - and
of course this goes on and on. On the minus side is that there is no
music and the sounds are really boring (especially the shooting).
Graphics are below average for a MSX1 game with a few trees, cactuses,
oil reserves and various masts here and there that you can destroy for
your pleasure or for the sake of the mission. To make your task a bit
more difficult the more you advance in the game the more opposition you
will get - your attacks being taken with much seriousness by the enemy!
Pros:
- All three games are very
simple to understand.
- Star Blazer is the best
of the 3 games.
- Nice to see what 1982
MSX games are about...
Cons:
- They are really far from
being good (except Star Blazer).
- Graphics, sounds and
musics are poor.
- Not so much fun at all,
little imagination from the developers.
Game
Specifications:
MSX1 - Night
Flight and SaurusLand are tape games in Basic. Star Blazer was released
as a ROM.
Where to get
them from:
Discontinued
games. Buy second-hand on Auction Sites (if you can find them, I doubt
they are very common) or just search for them on the web, they are easy
to find.