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There is also the flashing mega-capsule ! If you catch it, you can get one of these advantages : 3 extra lives, 3 super-balls or another random power. A real lottery ! |
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By default, you have a little bat; if you catch a dark blue capsule E (= Extended), it will become a big bat; the contact with a red capsule L (= Laser) adds a laser shoot to your mini-ship (the spacebar is then also used for shooting). |
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If you catch a dark green capsule I (= Illusion), the bat comes with an extension that follows it in its moves and extends the covering field of the bat. |
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The contact with a dark grey capsule T (= Twin) gives a second bat, but it's not actually handful; avoid also to catch a dark grey capsule R (= Reduce), because you will have only a mini-bat to be reserved to the best gamers ! |
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The walkthrough |
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Here's a walkthrough that allows to discover the 35 (65 with the variants) stages of the game ! |
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Stage 0
A fast remembering of the last stage from Arkanoid 1 : the fight against DOH. |
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Stage 1
A more difficult game's beginning than Arkanoid 1 ! |
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Stage 2 (left)
A dome of bricks whose 2 mobile gold bricks. |
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Stage 2 (right)
A big amount of bricks consolidated by central gold bricks. |
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Stage 3 (left)
Two mobile gold bricks to make the central access difficult. |
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Stage 3 (right)
Four solid defence lines. |
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Stage 4 (left)
A fortress that is difficult to conquer. |
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Stage 4 (right)
An impressive fortresss that can't be taken from the top. |
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Stage 5 (left)
A giant insect. |
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Stage 5 (right)
Ten bricks that are difficult to reach. |
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Stage 6 (left)
A more classical fortress. |
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Stage 6 (right)
A solid aeroplane. |
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Stage 7 (left)
It looks like a clock ! |
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Stage 7 (right)
Find the two weak points of this construction ! |
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Stage 8 (left)
A kind of hourglass ! |
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Stage 8 (right)
A little icecream. |
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Stage 9 (left)
Funny : a bat and a ball ! |
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Stage 9 (right)
An airship ! |
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Stage 10 (left)
Nine mini-fortresses. |
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Stage 10 (right)
A very solid fortress. |
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Stage 11 (left)
Fan-wise bricks. |
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Stage 11 (right)
A strongly protected construction. |
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Stage 12 (left)
A heart of bricks. |
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Stage 12 (right)
Three defence lines. |
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Stage 13 (left)
Five colums of bricks to demolish. |
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Stage 13 (right)
A plier all in bricks ! |
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Stage 14 (left)
Four walls of bricks to demolish. |
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Stage 14 (right)
A central area under good protection. |
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Stage 15 (left)
A nice house. |
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Stage 15 (right)
A real headache to find the mobile gold bricks that will open a not handful way to the top. |
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Stage 16 (left)
A central block with good framing. |
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Stage 16 (right)
Three big blocks of bricks. |
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Stage 17
The fight against the giant brain, a little practice before the final fight against DOH. The head is his weak spot. |
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Stage 18
A fortress protected by three defence lines that are still rebuilding themselves. A real bolt for the access to the second part of the game. |
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Stage 19 (left)
A column of bricks that is reasonably easy to destroy. |
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Stage 19 (right)
A big V in bricks. |
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Stage 20 (left)
A butterfly emprisoned in a white high wall. |
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Stage 20 (right)
Three solid blocks. |
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Stage 21 (left)
A fortress that is very difficult to conquer. |
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Stage 21 (right)
An area under good protection. |
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Stage 22 (left)
Two towers to conquer. |
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Stage 22 (right)
A double space under good protection. |
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Stage 23 (left)
Trenches difficult to break. |
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Stage 23 (right)
A flower whose you need to find the entries. |
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Stage 24 (left)
An impressive candlestick. |
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Stage 24 (right)
An hyper-protected kernel. |
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Stage 25 (left)
Bricks under extreme protection. |
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Stage 25 (right)
Nine columns to demolish. |
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Stage 26 (left)
The big game ! |
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Stage 26 (right)
The classical game ! |
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Stage 27 (left)
A good beer. |
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Stage 27 (right)
Four water drinks. |
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Stage 28 (left)
Another fortress with an extremely difficult access. |
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Stage 28 (right)
A double space under extreme security. |
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Stage 29 (left)
Nice strawberry ! |
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Stage 29 (right)
A giant clock ! |
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Stage 30 (left)
A very hard labyrinth. |
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Stage 30 (right)
Nine mini-fortresses. |
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Stage 31 (left)
A jewel in a gold case. |
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Stage 31 (right)
A nice plane highly protected. |
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Stage 32 (left)
An army of mini-fortresses. |
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Stage 32 (right)
An armoured fortress. |
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Stage 33 (left)
The ultimate fortress. |
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Stage 33 (right)
The ultimate fortress. |
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Stage 34
The final fight against DOH; after some hits, he becomes a very dangerous mini-brain.
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The end |
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If you are the winner of this hard fight, the universe will be finally freed from the terrible alien threat. |
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