Reviewed in November 2002
The Story:
Long ago,
there was a town by the name of Gamourla. This town was known for
keeping the secret of life... its inhabitants spent the day laughing
and frolicking around... The secret of Gamourla was the Stone of the
Earth Goddess: an amulet kept by the King that protected the crops.
This is why Gamourla was envied by neighboring countries... until that
dreadful night when Gamourla was attacked. Evry known ghastly creature
suddenly appeared and during that night of battle, the stone vanished.
Not even the King could keep tragedy from happening. Evil Lord Adder
attained his goal: to destroy the happiness of Gamourla and its
villages. Every soldier loyal to the king was defeated. All of them but
one...
The strongest boy in
the kingdom: Def Kurgan, the lad who was assigned the mission of
retrieving the stone. Now Def will have to defeat Lord Adder and his
four most evil minions. Def was widely known as... the Blue Warrior!
The adventure starts now: may luck be with you, brave Knight!

The Review:
For this
first game review, The MSX Games bOX ordered one of the recently
released titles on MSX: Blue Warrior, a Moai-Tech game, released in
2000. The game was ordered through Sunrise - and finally arrived
approx. 3 weeks after I made payment. Not that I have anything against
Sunrise (in fact I believe what they do is great) but I would have
appreciated a bit more of responsiveness and faster treatment. I would
also quickly comment on payment facilities: IPMO or bank transfer, not
the most attractive (suggestion to Sunrise folks: get paypal working!).
Anyhow, the game arrived safely and at first sight I was more than
surprised by the very nice packaging of the game.
Blue Warrior comes in a
large box with a very nice cover and back cover, better than anything I
saw before on commercial titles from Konami or other big software
houses! Great and just professional work. Opening the box, you find the
DD disk with a nice high-resolution printer label as well as the
manual. The manual is 4 pages (A3 folded in 2) long, which once again
is top class, printed on thick paper and has little to envy to other
games. The content is somewhat less extensive but as I will explain
later, the story and instructions are quite straightforward, so no real
need to make long stories to explain what it all is about. Just the
basics: The story line, the mission, the five end-of-level enemies, the
items to pick-up and some explanation on scoring and pausing the game.
One thing to mention is that this manual comes in Spanish and English
(Moai-Tech being Spanish ;-).
After these first very
good impressions, it was time to put the game on test. For the test I
used my Al-Alamiah AX-370 MSX2 computer accompanied with Panasoft's
FM-Pac cartridge to be able to enjoy the MSX Music that would otherwise
not run on MSX2 machines (with the exception of sounds). I also tested
the game quickly on my Panasonic MSX Turbo-R FS-A1ST without trouble
but because of a semi-defectuous floppy drive on it I preferred to use
the MSX2.
The game starts
automatically upon insertion of the disk in your MSX and switching your
computer on. After a couple of seconds an animated storyline appears
with a couple of nice picture accompanying the text. Background music
is fine and makes the introduction pleasant. After a couple of screens,
you are prompted with a very basic menu in a blue box in the middle of
the screen which gives you two options: Game & Options. It's
somewhat disappointing to end up on a very basic screen like this after
having viewed the introduction. But it's not a problem. By selecting
'Game' you get direct into the action (loading time is about 30
seconds). By selecting 'Option' you have the opportunity to see the
introduction again, switch between 50 and 60Hz resolution, exit to the
main menu or exit to DOS.
The game starts. The
first impression you get is that Blue Warrior is a Knightmare-clone.
The screen scrolls from top to bottom vertically and you play a small
Warrior who has to destroy everything that comes up on the screen. The
graphics are fine, but not exceptional. Level 1 starts in a forest -
you advance through trees and encounter your first enemies: green
smillies that stay in place and shoot from time to time a few bullets
in the field, red smillies which are a little bit smarter which try to
catch you by falling down the screen vertically in your direction (also
harder to destroy - you need two shots), bats that move horizontally on
the screen back and forth (3 shots needed to destroy) and a large red
skull that moves from to top to bottom (but without changing direction)
which holds special options when you destroy it. No other monsters on
Level 1 except those, and after 10 minutes play you easily reach the
first of the five end-of-level enemies: The Fat Man.

The Fat Man: Your first end-of-level
enemy
The Fat Man holds well its
name. He's fat and has bad intentions. Seriously the first real
challenge of the game. He moves from left to right and right to left
and whenever he feels its time he makes a deadly move towards the
bottom of the screen and launches a chained ball towards you! Be
warned, it's the most feared warrior in the forest of Garmoula, his
steel ball is able to smash rocks and giants trees (cf. the manual).
Anyhow, he does not seem too dangerous, with a bit of ability you can
kill him. However here comes my first serious negative comment on the
game: you sometimes die when not even touching the enemy and it is very
frustrating. Fat Man is big and takes graphically about 1/3 of the
screen in width, and actually you have to keep in mind that if he was
able to span his arms he would catch you and take you out in the air to
dump you somewhere dead out of Garmoula (so keep well away of him,
which leaves unfortunately little space to move around). There are four
other levels in the game, that get more and more challenging with new
and stronger enemies - your ultimate goal being to defeat the Lord
Adder who has a very obscure fighting technique and uses black magic...
As far as options
concern you need to kill special enemies: In Level 1 the big red skull
holds the options:
* 1up: Adds an extra
life to your scoreboard
* Skull: Removes one
life from your scoreboard (you have to hit it)
* Arrow: simple arrows,
you start the game with those.
* Fire: a better weapon
throwing out flames. Most enemies die in one or two shots with this one.
* Thunder: the most
powerful weapon, destroys 'almost' everything in one shot, but moves
slow

Another level: using thunder
To summarize, I think Blue
Warrior is a good game and would recommend it for buying. However, its
life span might be a little limited with just 5 different levels and it
is regretful there are a few little bugs (e.g. when a game ends, the
'Continue' button don't work on my MSX and you have no other choice to
exit to DOS and reload the game). I would have appreciated a little
better resolution, especially dying when not justified is very
frustrating. In play action does not show your score, you have to press
F1 to pause the game and make your score appear (a pity, as the blue
bar with score, items and lives fits nicely in the screen - as shown on
above screenshots).
Pro's:
- One of the most recent MSX games
- Great Music, Moonsound MSX Music
- Great box and manual, very well done.
- Fun enemies and cool in-play weapons
- Kind of extension of
Knightmare, something new to look for!
Con's:
- Game idea is not new (but still very entertaining)
- On MSX2 and some MSX2+ no music unless you have a FM-Pac.
- Some bugs (especially dying when close to an enemy, but not touching it)
- Slow delivery (get it on a fair to go fast) and no paypal payment option.
Game
Specifications:
MSX2 with
FM-Pac or MSX Turbo-R
Moonsound Music
Where to get
if from:
Freeware to download since July 2003 from
Sunrise
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