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Released at the end of december 2002 in Japan, this
book-magazine dedicated to the marvelous MSX system is
one of the more positive elements of the official MSX
Revival. Not less than 224 pages, almost of them are
presenting the contents of the CD-ROM, and stickers as
extra !!! Viewed by many fans as the first MSX Bible, it's really a great presentation of the ludic, musical, graphical, etc ... capabilities of our beloved system. Even if the book is fully written in Japanese, it's so well made that it's worth the detour and the efforts to get it : the first editions are now sold out, but you can order a box that includes the three ASCII MSX MAGAZINE (2003, 2004 and 2005) The goal of this review is some help to enjoy more all the treasures of the MSX Magazine 2003, in its book and CD sides. Note that demos and applications come with the 2003 edition of the MSXPLAYer; this version emulates a MSX2+ with 128 Kb RAM. |
The book
After an intro, on pages 1 to 9, about the general concept of the MSXPLAYer, the book presents on pages 10 to 51, the games present on the CD in a version integrated with this emulator :
- 12 to15 : the action and thinking games The
Castle and Castle Excellent (Ascii, 1986)
with an extended review on pages 106 to 113 including
tips and complete maps of the games
- 16 and 17 : the war simulation game Bokosuka
Wars (Ascii, 1984 - see also the review on pages 114
to 117)
- 18 to 23 : the shooting games Thexder (Game
Arts, 1986), Fire Hawk (Game Arts, 1989) and Famicle
Parodic 2 (Bit2, 1990)
- 24 and 25 : the action and thinking game Quinpl
(Bit2, 1988)
- 26 to 45 : different games released by Ascii
between 1983 and 1985 : Theseus (13 mazes for an
hero - see also the review on pages 122 to 125),
Illegus (or Iligks Episode IV), Tawara, Rise Out
(kind of Lode Runner with 20 levels - see also the
review on pages 118 to 121), Pairs,
Rotors, Trial Ski, Pai Panic, Red Zone, Scope On
- 46 and 47 : the Project Egg trial versions of the RPG
trilogy Ys : Ys 1 (Falcom, 1987) - Ys 2 (Falcom,
1988) - Ys 3 (Falcom, 1989)
- 48 to 51 : four non-commercial games : action
with Astro Monsters (alphaH7, 1995) and Magical
Labyrinth Remix (Gigamix, 1995-1998), thinking with
Hoipple (Pastel Hope, 1992), interactivity with Greatest
Fighter Yajiuman (1994-2002), an adventure with screen
12 digitized pictures
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Very logically, the book continues with detailed
instructions about the MSXPLAYer on pages 52 to
61, interviews of people very active in the MSX
Revival (including Kay Nishi, the MSX founder) on pages 62
to 75, presentation of the Intent MSXPLAyer
bottom on pages 76 and 77 and MSX
history from 1983 to 2003 allowing to better enlighten
the evolution of the MSXPLAYer project on pages 78
to 83. To have a good view of the MSX vitality in 2003, you need to browse through the pages 84 to 89 that present 16 websites with very interesting MSX contents, just before a comic strip about MSX-BASIC on pages 90 to 93 and a fan mail on pages 94 to 96. |
Then we come to the reviews :
- the complete listing of a MSX-BASIC game on pages 97
to 101
- the instructions for the graphical tool Graphsaurus
2.0 (Bit2, 1991) on pages 102 to 105
- the extended reviews about 5 games (The Castle - Castle
Excellent - Bokosuka Wars - Rise Out - Theseus) on pages 106
to 125
- the MSX-BASIC games and applications available
on the CD on pages 126 to 139
Back to the Net on pages 140 to 147 for the
presentation of MSX or PC tools (always useful for MSX), that you
can find by browsing on the good urls.
The last part of this book-magazine is full with many things :
- a FAQ for the MSXPLAYer on pages 148 to 151
- the explanation of 4 MSX-BASIC listings (a game and 3
demos) on pages 152 to 159
- the instructions for the musical tool MUSICA
on pages 160 to 163
- the technical specifications of the MSX hardware on
pages 164 to 171
- the MSX-DOS 1 commands on pages 172 to 177
- the MSX-BASIC commands for MSX1, 2, 2+ and MSX-MUSIC
on pages 178 to 220
- the exclusive contents (PDF files) of the CD-ROM on
page 221
- the MSX games re-released by Project EGG for the
Windows system with a special version of the MSXPLAYer on pages 222
and 223
I was telling you it was a Bible, it was not a lie ! Of
course, all is written in Japanese, but you can though appreciate
the pictures, examples and listings ! The most important for
European fans is indeed the CD-ROM, but don't forget the pleasure
of having such a great book-magazine !
The CD-ROM
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You see first on this CD-ROM 4 groups of 4
directories beginning with 0, 1, 2, 3 and including exactly
the same files, the only difference is the skin giving
another graphical design to the MSXPLAYer (blue, yellow,
green or fancy) 1st directory - the installation gives 2 IMG files (one with mouse support) that hide actually 4 internal DSK files : - one for the MSX-BASIC software presented in the book on pages 97 to 101, 126 to 139, 152 to 163 (including the musical tool MUSICA) - one for the MSX-DOS software presented on page 139 - two empty DSK files (only one can be used in consequence of a bug) 2d directory - the 4 non-commercial games presented on pages 48 to 51 3rd directory - the graphical tool Graphsaurus 2.0 presented on pages 102 to 105 4th directory - the commercial games presented on pages 12 to 45 and 106 to 125 The four last directories can also be very interesting : * doc includes 5 PDF files, i.e. the manuals of Castle Excellent and Graphsaurus 2.0, an excerpt from the MSX Magazine of summer 992 about MIDI music on MSX, a MSX-DOS 1 manual and a guide of graphical creation in MSX-BASIC * E includes the Project Egg trial versions of RPG trilogy Ys presented in the book on pages 46 and 47 * images includes screenshots of the 4 MSXPLAYER skins for Windows and for Pocket PC * PocketPC2002 includes 9 MSX games for Pocket PC, each time in 4 versions (different skins) |
To fully enjoy this CD-ROM, I give here some tips and links to
excellent tools :
- DiskManager : http://www.lexlechz.at/
- Virtual Floppy Drive : http://chitchat.at.infoseek.co.jp/vmware/vfd.html
- GETROM : http://bifi.msxnet.org/msxnet/utils/
How to install ideally the contents of a directory ?
- copy the directory on your hard disk
- rename it if it comes with Japanese characters
- rename eventually the .msi file for example as 1.msi
- modify in the same way the Setup.ini file
- execute Setup.exe
How to get on "external" DSK file
the contents of the "internal" DSK files of the BASIC
directory ?
- start Disk Manager to create a disk image and
copy on this image the MSX-DOS1 files (MSXDOS.SYS and COMMAND.COM)
- start Virtual Floppy Drive and insert the disk image in drive 0
- start finally the IMG file by clicking on basic_l.exe
or basic(mouse)_l.exe
- select FDD in the MSX-PLAYer and make a reset
- on the command line, use COPY to copy all the files from A to
FDD
- delete the MSX-DOS 1 files
- save the disk image in the Virtual Floppy Drive : you are now
ready to use it in blueMSX, openMSX or another emulator !
How to get on "external" DSK file the
contents of the "internal" DSK files of the 4 non-commercial
games ?
The procedure is exactly the same as for the DSK
files of the BASIC directory, but you need to edit the IMG file
with an hexadecimal editor before launching the .exe file.
Go to offset 403C and replace "nofdd"
by "msx2+".
How to get the ROMS of MSX2+ emulated by the MSX-BASIC version of
the MSXPLAYer ?
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- start Disk Manager to create a disk image and copy
on this image the GETROM.BIN tool - start Virtual Floppy Drive and insert the disk image in drive 0 - start the IMG file by clicking on basic_l.exe or basic(mouse)_l.exe - select FDD in the MSX-PLAYer and make a reset - run the tool by BLOAD"GETROM.BIN",R - save the roms 1 to 4 and 6 as following :
Remark : it's useless to save the fifth rom, as it only blocks the first cartridge slot by 8 times the contents of the music rom MPMUS.ROM and does not appear in the versions of the MSXPLAYer created for a specific application. |
How to build this configuration and improve it (MSX-AUDIO,
MoonSound, X-Basic) for blueMSX ?
- download this file and unzip it in the "Machines"
subdirectory of blueMSX : MSXPLAYer_2003.zip
- add the roms in the subdirectory "MSX2+ - MSXPLAYer 2003"
How to get more than 128 Kb RAM with the MSX-BASIC
version of the MSXPLAYer ?
- edit the IMG file : go to offset 406D
and replace 8 by 16 (= 256 Kb), 32 (= 512 Kb), 64 (= 1024 Kb) or
128 (= 2048 kb). Attention ! Don't forget to
insert 1 or 2 empty bytes before the modification and to delete 1
or 2 empty bytes before offset 4140
How to run "external" DSK games or
applications with the MSX-BASIC version of the MSXPLAYer ?
- start Virtual Floppy Drive and insert the disk
image in drive 0
- start the IMG file by clicking on basic_l.exe
or basic(mouse)_l.exe
- select FDD in the MSX-PLAYer and make a reset
For games or applications on multiple disks (maximum 3), you need
first to copy 2 disks on the "internal" disks
A and C by using the COPY command of MSX-DOS, that you can find on
"internal" disk B. This operation does not delete the
original contents of the internal disks; actually, the savings
are made under the form of special files that have priority on
the original disks.
Remark : this copy procedure does not work with DSK files for
which the data are stored in sector mode
How to run "external" ROM games or
applications with the MSX-BASIC version of the MSXPLAYer ?
- start Disk Manager to create a disk image and copy on this
image the MSX-DOS 1 files (MSXDOS.SYS et COMMAND.COM), a tool
such as LOADROM and the ROM of the game or application
- start Virtual Floppy Drive and insert the disk image in drive 0
- start the IMG file by clicking on basic_l.exe
or basic(mouse)_l.exe
- select FDD in the MSX-PLAYer and make a reset
Remarks :
- as the Megaram is not emulated, don't use EXECROM to run
Megaroms
- the concerned tools can have trouble to run some roms
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